AI Insights · Timothy · April 2022
Top 5 Boxing Games on Android in the UK, Q1 2022
Discover the performance trends of the top 5 boxing games on the Android platform in the UK during the first quarter of 2022.
Explore the performance of the top 5 boxing games on the Android platform in the United Kingdom for the first quarter of 2022. The data, provided by Sensor Tower, highlights trends in weekly downloads, revenue, and active users.
Real Boxing 2 from Vivid Games S.A. saw a peak in weekly revenue of around $1.1K during mid-January. Weekly downloads fluctuated, reaching a high of approximately 4.8K in early January and a low of around 2.1K by the end of January. Active users peaked at around 7.4K in the first week of January, then gradually declined to about 4.7K by the end of March.
EA SPORTS™ UFC® Mobile 2 by ELECTRONIC ARTS launched in mid-January and saw a significant increase in weekly downloads, peaking at approximately 15K by the end of January. Revenue followed a similar trend, reaching around $1.3K in early February. Weekly active users peaked at around 17.9K in early February, before gradually decreasing to around 7K by the end of March.
Boxing Star: Real Boxing Fight from ThumbAge Co., Ltd. experienced relatively stable weekly downloads, hovering around the 600-800 range, with a slight peak of approximately 800 in mid-February. Revenue saw a notable increase, peaking at around $1.2K in the last week of March. Active users showed a consistent trend, maintaining around 2.7K by the end of March.
WWE Mayhem by Reliance Games had a steady number of weekly downloads, averaging around 800. Revenue peaked at approximately $590 in the first week of January, with a notable increase to around $476 by the end of March. Active users remained relatively stable, fluctuating between 1.6K and 1.9K throughout the quarter.
Burrito Bison: Launcha Libre from Kongregate saw a gradual increase in weekly downloads, peaking at approximately 1.4K in early March. Revenue followed a steady trend, peaking at around $385 in late February. Active users remained consistent, maintaining around 3.6K to 4.1K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.